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Adobe Dimension CC Classroom in a Book (2019 Release)

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Adobe Dimension CC Classroom in a Book (2019 Release)

Book

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About

Features

  • Expert training from Adobe insiders in the popular, respected “Classroom in a Book” series format
  • Perfect for beginning students
  • Covers all key features, including working with models, applying and editing surface materials, lighting, and rendering
  • Students learn from lessons and hands-on projects with all the downloadable files

Description

  • Copyright 2019
  • Dimensions: 7-3/8" x 9-1/8"
  • Pages: 288
  • Edition: 1st
  • Book
  • ISBN-10: 0-13-486354-2
  • ISBN-13: 978-0-13-486354-2

The exciting new Adobe Dimension CC empowers graphic designers to create high-quality photorealistic imagery using 2D and 3D assets -- and if you have an Adobe Creative Suite subscription, it’s already included. Now, Adobe Dimension CC Classroom in a Book offers complete hands-on training to help you master it quickly and easily. Straight from Adobe Press, this is the latest in our best-selling series of official Adobe software training guides -- packed with self-paced lessons and downloadable files designed by Adobe training experts. Each chapter contains a project that builds on your growing knowledge of the program, and end-of-chapter review questions reinforce each lesson. Long-time Adobe user experience/interactive experience designer Kevin Bomberry covers all you need to know about modeling, applying and editing surface materials, lighting, rendering, and much more -- even if you’ve never worked with 3D tools before!

Sample Content

Online Sample Chapter

Exploring Render Mode

Sample Pages

Download the sample pages (includes Chapter 4)

Table of Contents

Getting Started

1 Introducing Adobe Dimension 

2 Exploring Design Mode 

3 Changing Your View of The Scene: Working with The Camera 

4 Exploring Render Mode 

5 Finding 3D Models and Using CC Libraries 

6 Working with Materials 

7 Creating Materials with Adobe Capture CC

8 Selecting Objects and Surfaces 

9 Applying Graphics to Models 

10 Working with Backgrounds 

11 Working with Lights 

12 Pushing the Limits: Model- And Scene-Building Techniques 

13 Post-Processing with Adobe Photoshop CC 

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